Post by Digital on Jul 22, 2009 11:25:50 GMT -5
Please allow me to give credit where credit is due. This is the list of Abilities from Dimension Number 2 slightly altered. Here is DN2:
dn2rp.proboards.com/index.cgi?board=entities&action=display&thread=380
Blahsadfeguie, the Administrator, had a great idea for this, so I am borrowing it with credit given to the source
Adaptability - The Pokemon will have an easier time learning moves other than their naturally-learned moves.
Aftermath - If the Pokemon is knocked out, all surrounding Pokemon are damaged by an explosion attack.
Air Lock - The battlefield is surrounded by a weatherproof dome. No Pokemon within this dome are effected by weather.
Anger Point - If the Pokemon takes a heavy hit in battle or reaches low energy, its Power is boosted by 50% for a while.
Anticipation - The Pokemon is warned when an opponent has a move that is not of their original moveset or is supereffective against the Pokemon.
Arena Trap - The Pokemon can prevent any opponents from escape unless they can fly/levitate or use an escape move or item.
Bad Dreams - All opponents that are asleep stay asleep longer than usual, and their power is slowly drained while asleep.
Battle Armor - The Pokemon's defensive abilities are greatly increased.
Blaze - When at low energy, the Pokemon's Fire-type moves increase in power.
Chlorophyll - When the sun is shining, the Pokemon's reaction and attack speed increase.
Clear Body - The Pokemon is unaffected by stat-reducing moves.
Cloud Nine - The Pokemon is unaffected by negative weather conditions.
Color Change - The Pokemon changes its type to the last move that it was hit with. It can also blend into the environment at will, but when hit by an attack the camouflage fades.
Compound Eyes - The Pokemon's field of vision increases, and its accuracy increases greatly.
Cute Charm - If the opponent is the opposite gender, they may become randomly infatuated during battle.
Damp - No explosions or selfdestructs can occur near this Pokemon.
Download - The Pokemon receives a slight boost in Physical moves if the opponent is stronger against Special attacks, and vice versa.
Drizzle - There is a chronic rain near this Pokemon.
Drought - The sun always shines near this Pokemon.
Dry Skin - The Pokemon is healed by water, but is more susceptible to fire and burns. In addition, it slowly recovers energy in rain and slowly loses it in bright sunlight.
Early Bird - The Pokemon wakes up more quickly from sleep.
Effect Spore - When the Pokemon makes physical contact with another, the other Pokemon has a small chance of contracting poison, paralysis, or sleep.
Filter - The Pokemon has a slightly increased resistance to super-effective attacks.
Flame Body - If a foe makes physical contact with the Pokemon, the foe takes damage. Also, eggs will hatch faster when near a Pokemon with a Flame Body.
Flash Fire - Instead of taking damage, the Pokemon's Fire-type moves are boosted when hit by a Fire-type attack.
Flower Gift - During Sunny Day, the Pokemon and all allies will receive a 10% boost in Power.
Forecast - The Pokemon will change form and type depending on the weather.
Forewarn - The Pokemon will learn of an opponent's Tutored attacks, if any. This also boosts the Pokemon's evasiveness.
Frisk - The Pokemon instantly learns of all items in another Pokemon's possession.
Gluttony - Any food items consumed by the Pokemon have a 20% greater effect (Blue Berries will give 12 Power instead of 10, for example)
Guts - The Pokemon's Power is boosted by 50% when afflicted with a status condition.
Heatproof - The Pokemon is resistant to burns and takes less damage from Fire-type attacks.
Hustle - The Pokemon's overall strength is boosted when a Speed-raising move is used (10% per level), but accuracy is reduced slightly.
Hydration - The Pokemon has a greater chance of recovering from status afflictions when underwater, and a slightly greater chance in rain.
Hyper Cutter - No attack-reducing moves will work on the Pokemon.
Ice Body - If a foe makes physical contact with the Pokemon, the foe takes damage, similar to Flame Body except with freezing damage. Also, the Pokemon can freeze water simply by touching it, creating many obscure but potentially practical side-effects.
Illuminate - The Pokemon can light up dark caves and night time without having to use Flash.
Immunity - Poison of any degree fails to affect the Pokemon.
Inner Focus - The Pokemon is immune to flinching. Also, its accuracy is boosted slightly.
Insomnia - The Pokemon cannot fall asleep against its will.
Intimidate - The foe has a chance of flinching at the start of the battle. Also, some enemies may be unable to ambush the Pokemon.
Iron Fist - Boost the power of fist attacks and Punch moves.
Keen Eye - The Pokemon can see for longer distances than normal, and its accuracy cannot be reduced.
Klutz - The Pokemon has a possibility of making a lot of mistakes. But when it does what it wants and hits, the damage is greater.
Leaf Guard - The Pokemon is immune to all status afflictions in bright sunlight.
Levitate - The Pokemon can essentially fly without being a Flying-type; they are immune to most Ground-type attacks, and can cross most terrain impassable by land (including the West Road).
Lightning Rod - The Pokemon draws all Electric-type attacks nearby to itself.
Limber - The Pokemon is immune to paralysis.
Liquid Ooze - Any absorbing moves or effects used on the Pokemon damage instead of heal the user.
Magic Guard - The Pokemon is shielded from damage that does not come directly from an attack. (e.g. Sandstorm, Spikes, etc)
Magma Armor - The Pokemon cannot be frozen. Also, eggs will hatch faster when near a Pokemon with Magma Armor.
Magnet Pull - The Pokemon is magnetized and can control its magnetic field, meaning it can attract any Steel-type Pokemon or metal objects.
Marvel Scale - If the Pokemon is afflicted with a status condition, its defensive abilities increase.
Minus - The Pokemon's strength is doubled when a Pokemon with Plus is near.
Mold Breaker - All Abilities' effects do not affect the Pokemon.
Motor Drive - When hit with an Electric attack, the Pokemon's speed increases. The Pokemon is also immune to Electric damage.
Multitype - Arceus changes type based on the Plate it's holding.
Natural Cure - Status conditions that normally require items or rests to heal will gradually wear off in their own, including strong poison.
No Guard - The Pokemon's accuracy is greatly increased, but its evasion is greatly reduced.
Normalize - All of the Pokemon's attacks are treated as Normal-types.
Oblivious - The Pokemon is immune to infatuation. This does not mean that they can't fall in love on their own, however...
Overgrow - When at low energy, the Pokemon's Grass-type moves increase in power.
Own Tempo - The Pokemon is immune to Confusion.
Pickup - Occasionally, the Pokemon will receive additional item and money rewards from battle (mod's decision). For example, instead of one Oran Berry, the Pokemon might earn two.
Plus - The Pokemon's strength is doubled when a Pokemon with Minus is near.
Poison Heal - The Pokemon's energy is restored instead of drained from poison. The status effect lasts shorter than usual, however, and strong poison doubly so.
Poison Point - If an opponent makes physical contact with the Pokemon, the opponent may get poisoned.
Pressure - All opponents' overall strength is diminished.
Quick Feet - The Pokemon's speed increases when afflicted with poison, paralysis, or burn.
Rain Dish - The Pokemon's energy slowly restores in rain.
Reckless - When the Pokemon uses a move that causes recoil, the attack's strength is boosted as well as its recoil damage.
Rivalry - The Pokemon's strength is increased when fighting an opponent of the same gender.
Rock Head - Negate recoil damage.
Rough Skin - If a foe makes physical contact with the Pokemon, the foe takes damage.
Run Away - Makes it easier to escape from an opponent that's too powerful, no matter how weak the pokemon is.
Sand Stream - The Pokemon can summon a Sandstorm at will without the move Sandstorm.
Sand Veil - During a Sandstorm, the Pokemon's evasion greatly increases.
Scrappy - The Pokemon can hit Ghost-types with its Normal-type or Fighting-type moves.
Shadow Tag - The Pokemon can prevent any other from escape unless they use an escape item.
Shed Skin - The Pokemon recovers from poison, paralysis, and burn faster than usual.
Shell Armor - See Battle Armor.
Shield Dust - The Pokemon is shielded from secondary effects of moves (such as Thundershock causing paralysis).
Simple - No stat modifiers will work on the Pokemon. (strength boosts and modifiers still take effect.)
Slow Start - The Pokemon starts a battle at 50% original strength and gradually returns to full strength
Sniper - The Pokemon's accuracy and attack strength increases for ranged attacks.
Snow Cloak - During a hailstorm, the Pokemon's evasion greatly increases.
Snow Warning - The Pokemon can summon a hailstorm at will without the move Hail.
Solar Power - During bright sunlight, the Pokemon operates at double strength, but tires out much more quickly; a Fighter's Band effect.
Solid Rock - See Filter.
Soundproof - The Pokemon is immune to effects and damage from sound-based moves.
Speed Boost - The Pokemon is naturally slightly faster and more evasive.
Stall - The Pokemon's evasion slightly increases, but its attack speed slightly decreases, usually allowing the opponent to strike first.
Static - The Pokemon has a greater chance of inflicting paralysis with its moves, or when the opponent physically contacts it.
Steadfast - The Pokemon's speed increases when it flinches.
Stench - All opponents' accuracy is reduced when they get near the Pokemon.
Sticky Hold - The Pokemon's items cannot be stolen with Thief, Covet, etc.
Storm Drain - Similar to Lightning Rod, the Pokemon draws all Water-type attacks nearby to itself.
Sturdy - The Pokemon cannot be knocked out with one-hit-KO moves.
Suction Cups - Roar and Whirlwhind does not affect the Pokemon. In addition, the Pokemon can hang on to and climb most surfaces.
Super Luck - The Pokemon's critical hit ratio increases.
Swarm - If the Pokemon is low on energy, other Bug-types with the ability Swarm can sense it and can rush in to help.
Swift Swim - The Pokemon can move much faster in water, and slightly faster in rain.
Synchronize - If the Pokemon is hit with poison, paralysis, or burn, the foe who caused the condition is also hit with it.
Tangled Feet - The Pokemon's evasion is increased, but its accuracy is reduced.
Technician - The Pokemon becomes more skillful with offensive and defensive items.
Thick Fat - Increases the Pokemon's resistance to Fire and Ice-type attacks, as well as Injury, burn and freeze.
Tinted Lens - Allows the Pokemon to see hidden things, such as Pokemon in the midst of a Sandstorm, fog, etc. Also allows the Pokemon to detect lies.
Torrent - When at low energy, the Pokemon's Water-type moves increase in power.
Trace - The Pokemon copies the ability of the last Pokemon to come into contact with it.
Truant - The Pokemon's speed greatly decreases, but its energy recovers slower than usual.
Unaware - The Pokemon ignores all stat changes of the opponents.
Unburden - If the Pokemon uses an item from its inventory during battle, its speed increases.
Vital Spirit - See Insomnia.
Volt Absorb - Instead of taking damage from Electric-type attacks, the Pokemon's energy recovers.
Water Absorb - See Volt Absorb, but with water.
Water Veil - The Pokemon is immune to burn and takes less damage from Fire attacks.
White Smoke - See Clear Body. The Pokemon's Smokescreen move is also more effective.
Wonder Guard - The Pokemon cannot be hit by any move that isn't super-effective.
If a Pokemon is listed to have multiple abilities, the Pokemon can use both.
The blank abilities will be filled up later, when I'm not feeling so tired.
dn2rp.proboards.com/index.cgi?board=entities&action=display&thread=380
Blahsadfeguie, the Administrator, had a great idea for this, so I am borrowing it with credit given to the source
Adaptability - The Pokemon will have an easier time learning moves other than their naturally-learned moves.
Aftermath - If the Pokemon is knocked out, all surrounding Pokemon are damaged by an explosion attack.
Air Lock - The battlefield is surrounded by a weatherproof dome. No Pokemon within this dome are effected by weather.
Anger Point - If the Pokemon takes a heavy hit in battle or reaches low energy, its Power is boosted by 50% for a while.
Anticipation - The Pokemon is warned when an opponent has a move that is not of their original moveset or is supereffective against the Pokemon.
Arena Trap - The Pokemon can prevent any opponents from escape unless they can fly/levitate or use an escape move or item.
Bad Dreams - All opponents that are asleep stay asleep longer than usual, and their power is slowly drained while asleep.
Battle Armor - The Pokemon's defensive abilities are greatly increased.
Blaze - When at low energy, the Pokemon's Fire-type moves increase in power.
Chlorophyll - When the sun is shining, the Pokemon's reaction and attack speed increase.
Clear Body - The Pokemon is unaffected by stat-reducing moves.
Cloud Nine - The Pokemon is unaffected by negative weather conditions.
Color Change - The Pokemon changes its type to the last move that it was hit with. It can also blend into the environment at will, but when hit by an attack the camouflage fades.
Compound Eyes - The Pokemon's field of vision increases, and its accuracy increases greatly.
Cute Charm - If the opponent is the opposite gender, they may become randomly infatuated during battle.
Damp - No explosions or selfdestructs can occur near this Pokemon.
Download - The Pokemon receives a slight boost in Physical moves if the opponent is stronger against Special attacks, and vice versa.
Drizzle - There is a chronic rain near this Pokemon.
Drought - The sun always shines near this Pokemon.
Dry Skin - The Pokemon is healed by water, but is more susceptible to fire and burns. In addition, it slowly recovers energy in rain and slowly loses it in bright sunlight.
Early Bird - The Pokemon wakes up more quickly from sleep.
Effect Spore - When the Pokemon makes physical contact with another, the other Pokemon has a small chance of contracting poison, paralysis, or sleep.
Filter - The Pokemon has a slightly increased resistance to super-effective attacks.
Flame Body - If a foe makes physical contact with the Pokemon, the foe takes damage. Also, eggs will hatch faster when near a Pokemon with a Flame Body.
Flash Fire - Instead of taking damage, the Pokemon's Fire-type moves are boosted when hit by a Fire-type attack.
Flower Gift - During Sunny Day, the Pokemon and all allies will receive a 10% boost in Power.
Forecast - The Pokemon will change form and type depending on the weather.
Forewarn - The Pokemon will learn of an opponent's Tutored attacks, if any. This also boosts the Pokemon's evasiveness.
Frisk - The Pokemon instantly learns of all items in another Pokemon's possession.
Gluttony - Any food items consumed by the Pokemon have a 20% greater effect (Blue Berries will give 12 Power instead of 10, for example)
Guts - The Pokemon's Power is boosted by 50% when afflicted with a status condition.
Heatproof - The Pokemon is resistant to burns and takes less damage from Fire-type attacks.
Hustle - The Pokemon's overall strength is boosted when a Speed-raising move is used (10% per level), but accuracy is reduced slightly.
Hydration - The Pokemon has a greater chance of recovering from status afflictions when underwater, and a slightly greater chance in rain.
Hyper Cutter - No attack-reducing moves will work on the Pokemon.
Ice Body - If a foe makes physical contact with the Pokemon, the foe takes damage, similar to Flame Body except with freezing damage. Also, the Pokemon can freeze water simply by touching it, creating many obscure but potentially practical side-effects.
Illuminate - The Pokemon can light up dark caves and night time without having to use Flash.
Immunity - Poison of any degree fails to affect the Pokemon.
Inner Focus - The Pokemon is immune to flinching. Also, its accuracy is boosted slightly.
Insomnia - The Pokemon cannot fall asleep against its will.
Intimidate - The foe has a chance of flinching at the start of the battle. Also, some enemies may be unable to ambush the Pokemon.
Iron Fist - Boost the power of fist attacks and Punch moves.
Keen Eye - The Pokemon can see for longer distances than normal, and its accuracy cannot be reduced.
Klutz - The Pokemon has a possibility of making a lot of mistakes. But when it does what it wants and hits, the damage is greater.
Leaf Guard - The Pokemon is immune to all status afflictions in bright sunlight.
Levitate - The Pokemon can essentially fly without being a Flying-type; they are immune to most Ground-type attacks, and can cross most terrain impassable by land (including the West Road).
Lightning Rod - The Pokemon draws all Electric-type attacks nearby to itself.
Limber - The Pokemon is immune to paralysis.
Liquid Ooze - Any absorbing moves or effects used on the Pokemon damage instead of heal the user.
Magic Guard - The Pokemon is shielded from damage that does not come directly from an attack. (e.g. Sandstorm, Spikes, etc)
Magma Armor - The Pokemon cannot be frozen. Also, eggs will hatch faster when near a Pokemon with Magma Armor.
Magnet Pull - The Pokemon is magnetized and can control its magnetic field, meaning it can attract any Steel-type Pokemon or metal objects.
Marvel Scale - If the Pokemon is afflicted with a status condition, its defensive abilities increase.
Minus - The Pokemon's strength is doubled when a Pokemon with Plus is near.
Mold Breaker - All Abilities' effects do not affect the Pokemon.
Motor Drive - When hit with an Electric attack, the Pokemon's speed increases. The Pokemon is also immune to Electric damage.
Multitype - Arceus changes type based on the Plate it's holding.
Natural Cure - Status conditions that normally require items or rests to heal will gradually wear off in their own, including strong poison.
No Guard - The Pokemon's accuracy is greatly increased, but its evasion is greatly reduced.
Normalize - All of the Pokemon's attacks are treated as Normal-types.
Oblivious - The Pokemon is immune to infatuation. This does not mean that they can't fall in love on their own, however...
Overgrow - When at low energy, the Pokemon's Grass-type moves increase in power.
Own Tempo - The Pokemon is immune to Confusion.
Pickup - Occasionally, the Pokemon will receive additional item and money rewards from battle (mod's decision). For example, instead of one Oran Berry, the Pokemon might earn two.
Plus - The Pokemon's strength is doubled when a Pokemon with Minus is near.
Poison Heal - The Pokemon's energy is restored instead of drained from poison. The status effect lasts shorter than usual, however, and strong poison doubly so.
Poison Point - If an opponent makes physical contact with the Pokemon, the opponent may get poisoned.
Pressure - All opponents' overall strength is diminished.
Quick Feet - The Pokemon's speed increases when afflicted with poison, paralysis, or burn.
Rain Dish - The Pokemon's energy slowly restores in rain.
Reckless - When the Pokemon uses a move that causes recoil, the attack's strength is boosted as well as its recoil damage.
Rivalry - The Pokemon's strength is increased when fighting an opponent of the same gender.
Rock Head - Negate recoil damage.
Rough Skin - If a foe makes physical contact with the Pokemon, the foe takes damage.
Run Away - Makes it easier to escape from an opponent that's too powerful, no matter how weak the pokemon is.
Sand Stream - The Pokemon can summon a Sandstorm at will without the move Sandstorm.
Sand Veil - During a Sandstorm, the Pokemon's evasion greatly increases.
Scrappy - The Pokemon can hit Ghost-types with its Normal-type or Fighting-type moves.
Shadow Tag - The Pokemon can prevent any other from escape unless they use an escape item.
Shed Skin - The Pokemon recovers from poison, paralysis, and burn faster than usual.
Shell Armor - See Battle Armor.
Shield Dust - The Pokemon is shielded from secondary effects of moves (such as Thundershock causing paralysis).
Simple - No stat modifiers will work on the Pokemon. (strength boosts and modifiers still take effect.)
Slow Start - The Pokemon starts a battle at 50% original strength and gradually returns to full strength
Sniper - The Pokemon's accuracy and attack strength increases for ranged attacks.
Snow Cloak - During a hailstorm, the Pokemon's evasion greatly increases.
Snow Warning - The Pokemon can summon a hailstorm at will without the move Hail.
Solar Power - During bright sunlight, the Pokemon operates at double strength, but tires out much more quickly; a Fighter's Band effect.
Solid Rock - See Filter.
Soundproof - The Pokemon is immune to effects and damage from sound-based moves.
Speed Boost - The Pokemon is naturally slightly faster and more evasive.
Stall - The Pokemon's evasion slightly increases, but its attack speed slightly decreases, usually allowing the opponent to strike first.
Static - The Pokemon has a greater chance of inflicting paralysis with its moves, or when the opponent physically contacts it.
Steadfast - The Pokemon's speed increases when it flinches.
Stench - All opponents' accuracy is reduced when they get near the Pokemon.
Sticky Hold - The Pokemon's items cannot be stolen with Thief, Covet, etc.
Storm Drain - Similar to Lightning Rod, the Pokemon draws all Water-type attacks nearby to itself.
Sturdy - The Pokemon cannot be knocked out with one-hit-KO moves.
Suction Cups - Roar and Whirlwhind does not affect the Pokemon. In addition, the Pokemon can hang on to and climb most surfaces.
Super Luck - The Pokemon's critical hit ratio increases.
Swarm - If the Pokemon is low on energy, other Bug-types with the ability Swarm can sense it and can rush in to help.
Swift Swim - The Pokemon can move much faster in water, and slightly faster in rain.
Synchronize - If the Pokemon is hit with poison, paralysis, or burn, the foe who caused the condition is also hit with it.
Tangled Feet - The Pokemon's evasion is increased, but its accuracy is reduced.
Technician - The Pokemon becomes more skillful with offensive and defensive items.
Thick Fat - Increases the Pokemon's resistance to Fire and Ice-type attacks, as well as Injury, burn and freeze.
Tinted Lens - Allows the Pokemon to see hidden things, such as Pokemon in the midst of a Sandstorm, fog, etc. Also allows the Pokemon to detect lies.
Torrent - When at low energy, the Pokemon's Water-type moves increase in power.
Trace - The Pokemon copies the ability of the last Pokemon to come into contact with it.
Truant - The Pokemon's speed greatly decreases, but its energy recovers slower than usual.
Unaware - The Pokemon ignores all stat changes of the opponents.
Unburden - If the Pokemon uses an item from its inventory during battle, its speed increases.
Vital Spirit - See Insomnia.
Volt Absorb - Instead of taking damage from Electric-type attacks, the Pokemon's energy recovers.
Water Absorb - See Volt Absorb, but with water.
Water Veil - The Pokemon is immune to burn and takes less damage from Fire attacks.
White Smoke - See Clear Body. The Pokemon's Smokescreen move is also more effective.
Wonder Guard - The Pokemon cannot be hit by any move that isn't super-effective.
If a Pokemon is listed to have multiple abilities, the Pokemon can use both.
The blank abilities will be filled up later, when I'm not feeling so tired.